SOLID Principles
Overview
SOLID is a set of five design principles that improve maintainability, testability, and extensibility of object-oriented systems.
The Five Principles
- Single Responsibility Principle (SRP)
- Open/Closed Principle (OCP)
- Liskov Substitution Principle (LSP)
- Interface Segregation Principle (ISP)
- Dependency Inversion Principle (DIP)
flowchart LR
A[SRP] --> F[Maintainable Design]
B[OCP] --> F
C[LSP] --> F
D[ISP] --> F
E[DIP] --> F
Practical Example
A payment flow often violates SRP when one class handles validation, charging, and notifications.
public class PaymentProcessor
{
public void Process(Order order)
{
Validate(order);
Charge(order);
SendConfirmation(order);
}
Refactor to separate responsibilities:
public class PaymentValidator
{
public void Validate(Order order) { }
}
public class PaymentGateway
{
public void Charge(Order order) { }
}
public class ReceiptNotifier
{
public void SendConfirmation(Order order) { }
}
Production Guidance
- Apply DIP for external systems through interfaces
- Keep interfaces focused on client needs
- Favor composition over deep inheritance trees
Common Pitfalls
- Overengineering small modules with unnecessary abstractions
- Creating interfaces before concrete use cases exist
- Treating SOLID as strict rules instead of design guidance
Key Takeaways
- SOLID helps code evolve safely under changing requirements.
- SRP and DIP typically provide the fastest practical gains.
- Principles should support delivery speed, not reduce it.